Sunny Satpathy
Hi! I’m
Animator turned product designer with experience developing online STEM educational content, leveraging 2D/3D design skills and educational experiences to create user-centric learning experiences.
The Art of Optics | Physics Children’s Book
Currently available on the market science books for kids oversimplify ideas and sacrifice accuracy for appeal, which can hinder effective learning.
I designed The Art of Optics a physics pop-up book that breaks down ideas like light refraction and electromagnetic energy into clear explanations paired with custom illustrations and interactive paper engineered elements, combining my experience in visual design, science communication and creating explainer content for young audiences.
Tiny Town | AR Enhanced Educational Board Game
STEM education games focus on gamification to teach factual information but fail to help players explore STEM career paths or transfer in-game skills to real-life practice.
I developed Tiny Town, an AR-based game that immerses learners in the role of scientists, helping them connect in-game actions with real-world applications. My approach involved interviewing STEM professionals, leveraging my experience teaching science content to learners aged 8–15, and integrating gamified learning methods. Tiny Town bridges education and career exploration, providing a meaningful and immersive learning experience that inspires players to see the value of STEM skills in real life.
Raccoon Rescuers | Educational Board Game
Existing board games addressing waste management often lack mechanisms to check whether players are sorting items correctly.
In this 3 person project, through market research I identified the need for real-time feedback, leading to the integration of RFID technology to enhance gameplay standards. Leveraging my expertise in game design, illustration and sustainable practices, I developed story-driven frameworks featuring memorable characters and conducted OKALA Life Cycle Assessments to minimize environmental impact in material selection.
Lab Rats | Design Research Powered Intervention
Research labs produce 12 billion pounds of plastic waste annually, much of which could be recycled but isn’t due to improper sorting, mistrust between manufacturers and recyclers, and safety concerns.
In this 3 person group project, I conducted literature reviews, stakeholder interviews, and iterative prototyping to design a label maker that integrates seamlessly into lab workflows. I prototyped and iterated on the label maker’s physical design, introducing a versatile clip mechanism adaptable to various lab settings along with designing the UI for the companion desktop application.
Quick Care | Speculative Future AI Healthtech Product
AI-driven health tech increasingly influences personal health decisions, raising concerns about data collection and its implications.
QuickCare an interactive exhibit at the 2024 RISD Grad Show that revealed how health apps collect and use personal data. The exhibit featured a heartbeat sensor providing health recommendations and insurance tips. I combined skills in branding, logo design, physical prototyping, and electronics, designing the product housing, wiring it with an Arduino Uno and heart rate sensor, and creating a supporting web page to bring the concept to life.